You can cast the vicious mockery cantrip. There’s no real downside; just consider throwing out a Vicious Mockery against dangerous foes. Vicious Mockery. The Bard casts Vicious Mockery on the Boss, uses a bonus action to give the Fighter a Bardic Inspiration, and plans to use their Cutting Words ability as a reaction when the Boss attacks on their turn. Edit. Ice Knife EEPC / XGtE: Not enough damage, and you not only make an attack for the primary damage, but the targets also get saving throws to totally avoid the splash damage. Then at level 10 you get to use it as a bonus action after using Set-Up. As well, whenever you cast the vicious mockery cantrip on your turn, you can use your bonus action to make a single weapon attack. No matter what weapon you choose, this nearly doubles your damage potential. I view the main effect of the spell as the disadvantage. Vicious Mockery Attributes Cantrip Enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous Classes: Bard You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the Shitposter already has this cantrip they may pick another cantrip of their choice but still gain the benefit of casting vicious mockery as a bonus action or reaction. I can live with the low damage. I hate hate hate hate hate, how about 1/3rd of the time on average and very close to half the time when used against a major foe they make their save and I wasted my action. Vicious Mockery is not particularly strong in the damage department to begin with. 1) The visualisation of this character will be greatly enhanced by buying a golden D20 to give to the ally helped and the most hideously ugly D20 the FLGS has to offer to give to the DM for the creature mocked. Edit source History Talk (0) Share. The sword gets to make two attacks and on a hit they do 4d12 Force damage. ... it’s a more commonly made saving throw. I think they should just learn Vicious Mockery at level 3 outright, wether they know it from else where or not (too bad if it stacks!). As a bonus action, you create a blade shaped planar rift that lasts for a minute, or ten rounds if you’re fancy. Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You unleash a string of insults laced with subtle enchantments at a creature you can see within range. I like the disadvantage effect. Additionally, you can use the Vicious Mockery cantrip as a bonus action. Rapier of Piercing Wit. In addition, instead of a d4, a Shitposter's die when using vicious mockery is equal to their Bardic Inspiration Die and they may add their charisma modifier to damage. When you hit a creature with the rapier as a melee attack on your turn, as a bonus action you can cast vicious mockery on that creature. I love the flavor of vicious mockery. The idea is to stand idly 30 feet away from the front rank, spam Vicious Mockery and the Help bonus action all combat, every combat. If a creature fails its saving throw against your vicious mockery, you can expend a Bardic Inspiration Die. Battle Magic. By allowing it to be cast as a bonus action in exchange for the damage, you're essentially giving your player a way to impose disadvantage on one attack every turn, except in the rare circumstances where they have something else to use their bonus action for, such as Healing Word. Earlier, I said that your bonus action would be better saved for Bardic Inspiration or Healing Word than a 1d6 light weapon. It's a good concept. Wall of Words Starting at 10th level, whenever a creature that has a Warsong die you gave to them is hit by an attack, it can use its reaction to add that die roll to its AC, potentially causing the attack to miss. Well… Vicious Mockery also only does a d4 while this does a d6 of damage. Yes, this unbalances the spell. As a bonus action you can heal an unconscious ally enough to get them back into the fight, and you still have your action for Vicious Mockery. Jump PHB: Too situational.